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December 25, 2004

GO - Chinese Game that Computers Cannot Crack

Via: Emergic Economist.com | Go


It is a simple parlour game where two opponents, comfortably seated and often equipped with nothing more than folding paper fans and cigarettes, take turns placing little stones, some black, some white, on a flat wooden grid. Simple regarding rules and gear, that is, yet so challenging that in this mind-game, unlike chess, and despite the long-standing offer of a $1.6m reward for a winning program, no computer has yet been able to outwit a clever ten-year-old.

The game known in English as go—Igo in Japanese, Weiqi in Chinese, Baduk in Korean—is not just more difficult and subtle than chess. It may also be the world's oldest surviving game of pure mental skill. Devised in China at least 2,500 years ago, it had stirred enough interest by the time of the Han dynasty (206BC-220AD) to inspire poets, philosophers and strategic theorists. One of these strategists, Huan Tan (who died in 56AD), advises in his work “Xin Lun”, or “New Treatise”, that the best approach in the game is to “spread your pieces widely so as to encircle the opponent.” Second best is to attack and choke off enemy formations. The worst strategy is to cling to a defence of your own territory—a warning that would have benefited, say, the designers of France's 1930s Maginot line.

Need to check with my chinese coleagues and try to learn this. Chess was always too complicated to, but this seems to be a game that I can start learning and playing.


Posted by Ramdhan Yadav at December 25, 2004 08:40 PM Perma Link
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